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2025-08-04build: fix introspection interpreter issue when project selects RustPaolo Bonzini
The introspection interpreter sometimes produces targets with no source files; BuildTarget will then pick a random compiler, according to the order in clink_langs. According to the comment in sort_clink, clink_langs are supposed to list languages from *lowest* to highest priority. However, process_compilers_late() process clink_langs in straight order and returns the first language; which is the one with lowest priority. This became visible with the addition of Rust to clink_langs, because Rust has limitation on the names of library targets, but the bug existed before. Fixes: e49f2f7283e1d9f18e2f5f54647c07287cd70339 Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2023-06-27rust: Override the default MSVCRT when linking Rust and !rust togetherDylan Baker
Rust by default links with the default MSVCRT, (dynamic, release). MSVCRT's cannot be mixed, so if Meson compiles a C or C++ library and links it with the debug MSVCRT, then tries to link that with the Rust library there will be failures. There is no built-in way to fix this for rustc, so as a workaround we inject the correct arguments early in the linker line (before any libs at least) to change the runtime. This seems to work and is recommended as workaround in the upstream rust bug report: https://github.com/rust-lang/rust/issues/39016. Given that this bug report has been opened since 2017, it seems unlikely to be fixed anytime soon, and affects all (currently) released versions of Rust.
2023-06-27rust: get stdlib arguments for non-rust languages when linkingDylan Baker
Otherwise we might not get things like libstdc++, which we need.